//-------------------------------------------------------------------
//	Copyright (c) 2013-2014 Zhirnov Andrey
//	All rights reserved.
//-------------------------------------------------------------------

/*
-------------------------------------------------------------------------------
*	The New BSD License
*
*	Redistribution and use in source and binary forms, with or without
*	modification, are permitted provided that the following conditions are met:
*
* 	* Redistributions of source code must retain the above copyright notice,
*	  this list of conditions and the following disclaimer.
*
*	* Redistributions in binary form must reproduce the above copyright notice,
*	  this list of conditions and the following disclaimer in the documentation
*	  and/or other materials provided with the distribution.
*
*	THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND
*	ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
*	WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED.
*	IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT,
*	INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING,
*	BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA,
*	OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY,
*	WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
*	ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
*	POSSIBILITY OF SUCH DAMAGE.
-------------------------------------------------------------------------------
*/

#pragma once


#include "CApplication.h"

// Loaders //
#include "Loaders/ImageLoader.h"
#include "Loaders/ShaderLoader.h"
#include "Loaders/MeshLoader.h"

// Generators //
#include "Generators/MeshGenerator.h"
#include "Generators/CLGenerator.h"

// Utils //
#include "Utils/Debug/FunctionProfiler.h"


namespace Framework
{

}	// Framework
